spore
A large group of undisguised gameplay objects.

A large group of undisguised gameplay objects.

Gameplay Object Icon Reduced

In an adventure, Gameplay Objects are items with far more varied interactions than Fixed Objects, such as bombs, gates, teleporters and items that alter the stats of the player's captain. Unlike Fixed Objects, all Gameplay Objects can also be turned invisible or disguised as vehicles, buildings or Fixed Objects (including flora).

Nearly all gameplay objects are single-objects items, with the exception being teleporters, gates and keys which work in pairs. A teleporter always has two pads of different color, with the blue pad teleporting the player's captain to the orange pad. Gates come in five different colors, and each has a similarly colored key that deactivates it.

Icon Name Description
Blue Gate GA Gameplay Object Blue Gate A gate with a blue force field that can only be deactivated by the key of the same color.
Blue Key GA Gameplay Object Blue Key A blue key that opens the gate of the same color.
Bomb Long GA Gameplay Object Bomb Long A grenade that begins a 15-second countdown once a creature or the player picks it up.
Bomb Medium GA Gameplay Object Bomb Medium A grenade that begins an 8-second countdown once a creature or the player picks it up.
Bomb Short GA Gameplay Object Bomb Short A grenade that begins a 5-second countdown countdown once a creature or the player picks it up.
Crate Classic GA Gameplay Object Crate Classic A crate that can be easily destroyed by the player.
Explosive Barrel GA Gameplay Object Explosive Barrel A barrel that bursts into flames if destroyed.
Green Gate GA Gameplay Object Green Gate A gate with a green force field that can only be deactivated by the key of the same color.
Green Key GA Gameplay Object Green Key A green key that opens the gate of the same color.
Grenade GA Gameplay Object Grenade A grenade that immediately explodes when it hits something, but the player or a creature can hold it indefinitely.
Jump Pad GA Gameplay Object Jump Pad A pad that propels a creature in a given direction, up by default.
Mine GA Gameplay Object Mine A mine.
Power-Up Armor GA Gameplay Object Power-Up Armor A hologram that temporarily reduces enemy damage to the player.
Power-Up Damage GA Gameplay Object Power-Up Damage A hologram that temporarily increases the damage the player can inflict on enemies.
Power-Up Energy GA Gameplay Object Power-Up Energy A hologram that fully restores the player's energy.
Power-Up Health GA Gameplay Object Power-Up Health A hologram that fully restores the player's health.
Power-Up Speed GA Gameplay Object Power-Up Speed A hologram that temporarily increases the player's speed.
Red Gate GA Gameplay Object Red Gate A gate with a red force field that can only be deactivated by the key of the same color.
Red Key GA Gameplay Object Red Key A red key that opens the gate of the same color.
Teleporter GA Gameplay Object Teleporter A pair of teleporter pads that bring the player or a creature from the blue pad to the orange pad, single-way.
White Gate GA Gameplay Object White Gate A gate with a white force field that can only be deactivated by the key of the same color.
White Key GA Gameplay Object White Key A white key that opens the gate of the same color.
Yellow Gate GA Gameplay Object Yellow Gate A gate with a yellow force field that can only be deactivated by the key of the same color.
Yellow Key GA Gameplay Object Yellow Key A yellow key that opens the gate of the same color.

Trivia