A large group of undisguised gameplay objects.

In an adventure, Gameplay Objects are items with far more varied interactions than Fixed Objects, such as bombs, gates, teleporters and items that alter the stats of the player's captain. Unlike Fixed Objects, all Gameplay Objects can also be turned invisible or disguised as vehicles, buildings or Fixed Objects (including flora).
Nearly all gameplay objects are single-objects items, with the exception being teleporters, gates and keys which work in pairs. A teleporter always has two pads of different color, with the blue pad teleporting the player's captain to the orange pad. Gates come in five different colors, and each has a similarly colored key that deactivates it.
| Icon | Name | Description |
|---|---|---|
|
Blue Gate | A gate with a blue force field that can only be deactivated by the key of the same color. |
|
Blue Key | A blue key that opens the gate of the same color. |
|
Bomb Long | A grenade that begins a 15-second countdown once a creature or the player picks it up. |
|
Bomb Medium | A grenade that begins an 8-second countdown once a creature or the player picks it up. |
|
Bomb Short | A grenade that begins a 5-second countdown countdown once a creature or the player picks it up. |
|
Crate Classic | A crate that can be easily destroyed by the player. |
|
Explosive Barrel | A barrel that bursts into flames if destroyed. |
|
Green Gate | A gate with a green force field that can only be deactivated by the key of the same color. |
|
Green Key | A green key that opens the gate of the same color. |
|
Grenade | A grenade that immediately explodes when it hits something, but the player or a creature can hold it indefinitely. |
|
Jump Pad | A pad that propels a creature in a given direction, up by default. |
|
Mine | A mine. |
|
Power-Up Armor | A hologram that temporarily reduces enemy damage to the player. |
|
Power-Up Damage | A hologram that temporarily increases the damage the player can inflict on enemies. |
|
Power-Up Energy | A hologram that fully restores the player's energy. |
|
Power-Up Health | A hologram that fully restores the player's health. |
|
Power-Up Speed | A hologram that temporarily increases the player's speed. |
|
Red Gate | A gate with a red force field that can only be deactivated by the key of the same color. |
|
Red Key | A red key that opens the gate of the same color. |
|
Teleporter | A pair of teleporter pads that bring the player or a creature from the blue pad to the orange pad, single-way. |
|
White Gate | A gate with a white force field that can only be deactivated by the key of the same color. |
|
White Key | A white key that opens the gate of the same color. |
|
Yellow Gate | A gate with a yellow force field that can only be deactivated by the key of the same color. |
|
Yellow Key | A yellow key that opens the gate of the same color. |
Trivia
- There is a glitch that allows the player to disguise Gameplay Objects as creatures or cells. This is done selecting a building or vehicle and going into the Sporepedia by editting it. By selecting to show all creations and editing a cell or a creature and then saving, such creation will load as the disguised object. The cell or creature however will be completely immobile.























